This narrative explores a society that morphs and adapts. Aiming not to attach these new technologies to architecture but rather look at how they coexist together. Resting between the constructs of reality forming to subjective ideals. Taking upon a formal and narrative gesture that could be perceived in between the realities. Having an ambiguity, and an essence of distance. Our Happiness is a subjective ideal of someone and what they deem is lacking in the world. Wanderland is a look into a world assisted by technology. A speculated retrofit for the people, through multiple layers of perception fostering a sense of unity in diversity; An active source to this day that assists creators in psychological connection as a strategy to interpersonally connect to the masses, giving a heightened sense of connection across all aspects of life. this thesis attempts to cover a selected sense of societal connection across the blended reality.

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The Way of Wind